Kevin Hoyt has a nice example here of a directory-watching application, using AIR (Apollo) and Javascript. The application watches a directory on the client machine and when it sees a change (in this case the app looks for image files) it resyncs and uploads any added files to a server.
Ultimately this tool could sit in the system tray and work silently, but AIR is still in beta and that functionality isn’t available yet. I don’t know whether this would be subject to the same authentication-on-upload issues we’ve come across in Flash/Flex either.
Worth reiterating that this app is solely AIR and JS. It’s possible to create AIR apps entirely in a HTML editor if you’re that way inclined – no Flash or Flex required.
I’ve been looking at the Papervision3D libraries recently. A while ago we had a request for a planets animation in Flash, and no amount of z-axis trickery would make it look realistic enough for me, so we moved the job into Director, which proved difficult (learning curves being what they are) and I ran out of time and gave up.
Papervision3D has achieved what many Flash developers have been waiting for – a proper 3D engine. It has support for primitives, but also allows import of 3D models via collada XML files. With a few simple commands you can set up a scene and instantiate some 3D objects:
And there’s your wireframed primitive sphere. Next job is to start it spinning:
planet.rotationY++;
Easy isn’t it? Now all we have to do is make it travel around a centre point. In this case we’ll make the vector a simple circle. Flash talks in radians, so we need to convert degrees to radians when calculating the angle.
private function deg2rad(degree) {
return degree * (Math.PI / 180);
}
private var originX:Number = 0;
private var originY:Number = 0;
private var radius:Number = 400;
private var radian:Number = deg2rad(angle);
planet.x = originX + radius * Math.cos(radian);
planet.z = originY + radius * Math.sin(radian);
So once you’ve created a couple of those, and made a simple ‘sun’ for them to travel around, here’s the resulting Flash movie. I’ve added some simple controls to allow the mouse to move around the scene: